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Friday, January 25, 2013

January 25th

Hello World!
Today I got quite a bit done. I made a new face, got the grocery store operating, entered in another NPC movement, worked a bit on character customization, item data-basing,  and animals.

 Overall I'm quite happy with what I got done today. Taradiddle feels like it's finally coming together. It's quite exciting. There is still a lot of work to do though! Come Monday I'll be at it again. Working full-time on this isn't as hard as I thought it would be. Personally I thought I'd have gotten tired of working on Taradiddle by now. It's a lot of fun though despite the sometimes tedious parts. If I get tired of one aspect I can work on something else that is totally different but will still get me toward the goal of completion! Anyway. I'm stopping for tonight. Monday I will test the movement I put in today, do some more artwork, and work on writing out the introduction scene. I'm still not happy with it despite multiple re-writings. I don't know, it just doesn't feel right. I want the intro to be perfect. I  mean it's the first thing the player will see, it's the same as a first page of a book. I'm also still trying to think up new activities for the player to do. I don't want people getting bored because there is too little to do, a downfall of many life-simulation games.

I leave you with two screenshots of the grocery store I finished today!

(NOTE: The windowskin will be changed! Also, I plan on fixing the large indent in the text)


Cya!

January 24th

Sorry for no update last night. I ended up working late on Taradiddle so I wasn't able to post.

Yesterday I worked on the database and tested the NPC that I had just finished movements for. I also brainstormed for alternate activities for people to do if they don't want to farm. Today I will continue to brainstorm. I will also work on icons and other art-related bits.

Cya!

Wednesday, January 23, 2013

January 23rd


Today I made another portrait. This time of a child. I'm not in love with it but it's a good deal better than the old one that I had made.

 I also worked on this girl's movements. I got the majority done but not quite all. I also set up all the gardening switches though I haven't actually connected them to anything yet.

The other main thing I worked on was experimenting with creating my own tiles. I really want a custom tileset as I think that really helps set a game apart. Thing is: I'm bad at it. I'm getting better though so we'll see how that goes.

Tomorrow I hope to finish the girl's movements and get a shop operational.  

Cya!

Tuesday, January 22, 2013

January 22


Another bust is done (yay!). I may begin another one later tonight but I won't be able to finish it. 

On to the other things I did today:

1. I made five icons of various vegetables

2. Weeded out scripts I'm no longer using

3. Re-sized some of my graphics as I'm using a script that allows a different resolution

4. Tweaked the gardening system, found and defeated two more bugs

5. Worked on my GDD

6. Did some writing

7. Worked on the personalities of some NPCs

So today I've gotten quite a bit done though nothing ground breaking so I don't feel like I've accomplished a ton. Oh well. Maybe I'll work a little late tonight and knock out a few other things. I might be able to get another NPC in by tomorrow if I hurry. 

Cya!


Monday, January 21, 2013

January Twenty-First

Hello everyone and welcome back!
It's good to be back to working on Taradiddle again after the weekend break. Today I tweaked the gardening a bit more. I also caught a bug. I'm going to test it again later today and more tomorrow just to make sure there aren't any more bugs before I finish putting it all the way in.

 Today I also worked on some art in the new style. This time a girl. I like it so far though I'm having a hard time getting the clothes to look how I imagine them in my head. I'll probably finish it up tomorrow. Tonight I have a Bible study that I'm going to and I won't get back until late so I can't finish it today.

The last thing I worked on was some writing. I'm trying to get the introduction scene to my liking. Right now it's quite boring and badly done so I'm making it over. I'm writing all the cutscenes and such out so that there won't be as much re-doing in the actual engine. So far I have very little written. That will soon change though!

Anywhoo.
Cya!

Friday, January 18, 2013

New Artwork, Gardening System

 The above is a re-style of Alix Smith. I'm debating whether I should change styles... yet again. I just can't ever seem to be happy with the faces. It bugs me every time I see them so I think I might slowly change over. Just use placeholders for longer than I had planned. It's a hard choice. I like the new one a lot better than t he old. It makes him look older, not so childish and it looks better, overall, I think. Maybe I'll do a couple more and see how that goes.

The other thing I worked on today was my gardening system. This was also a re-do. I had a system already in place... it just wasn't jamming for me. I used way too many switches and variables. Now that I've gotten better at eventing I saw how crude and clunky the thing was. So I re-did the entire thing. Added in more features, more graphics to make it easier to tell when something was watered or not, etc. I also cut down the switches to one per square. Same with the variables. This was down a TON from before. It's overall much better. I'm quite happy with it, even if it means I have a lot more tedious copy-pasting ahead of me. I think it's worth it for a more rounded system that will also be easier to keep track of now that it doesn't use so many switches and variables. Simplicity is best :D.

Overall I'm quite happy with the progress I made today. Weekend starts tomorrow so see you peoples Monday!

Cya!

Thursday, January 17, 2013

January 17th

Today I finished a NPC named Nicole's movements, both day off and working. Fixed a couple minor bugs. Now I'm going to work more on my GDD. It still needs some work on various tidbits.


Cya!