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Sunday, May 25, 2014

5/25/14


 Hello everyone! 
Today and a smidge of yesterday I worked on a new character. I made the "normal" portrait and made the front of her sprite. Her sprite can now walk forward, just not any other direction yet. I think I'm getting a little better at making sprites, not a ton but a little, which is nice. 

I also made a concept of another character. I'm pretty happy with how it turned out. She'll need an outfit do-over I think, that dress idea is way too plain. Still, I think she's cute. I'm going to try some different outfits and hairstyles before I finalize a design for her.

More next week, if I'm not swamped with homework!
Cya!

Sunday, May 18, 2014

5/18/14

Hello again, everyone!
I've been very busy lately but I have still been able to make a bit of time to work on Taradiddle. Below you can see some of what I've been doing today. I'm working on portraits and concepts of more characters. I'm hoping to finish the first portrait pictured below next week. Still- I got quite a bit done. I mapped out some areas, then worked on portraits.

(WIP)

(WIP)

Sunday, May 4, 2014

5/4/14


Today I began work on interior tiles to take a break from pulling my hair out over outdoor plants and trees. I also worked on the sprite of Alice, the sprite with the red shirt, and mapped her home. Keep in mind the walls, floor, and rugs will be replaced and also keep in mind that these tiles are WIP and none of it is fully colored and some is just lines, no color at all. Anywho, that's what I spent my time today doing. 

Sunday, March 23, 2014

Sunday, March 16, 2014

3-16-14

Hello,
Today I spent a lot more time than I expected working on Taradiddle. I got small and large shop placement completed. Keep in mind that the maps look empty right now as I haven't begun the majority of the mapping. I just now where each building can be placed and I have roads placed. The player will, eventually, have the option to place all sized shops and villager's homes in various places throughout the valley. The player will also be able to rearrange whenever they want to, for a price. Right now only small and large shops can be placed and rearranged. Next week I plan to get medium shops done and if time allows, small homes.



New store. The bread loaf is the placeholder cursor right now.



I also figured out the mini-game that will be located at the grocery store. It's not complete yet but I have the basic framework done. I have to add a background image, replace placeholding art, and add in more merchandise. 
The mini-game is played using the number keys. You get one minute to get as many points as you can. Items appear on the screen and float across, allowing time to type in the numbers. It starts out easy and then gets harder as the player collects more and more points. When the player gets all the numbers typed in they get a point but if they don't make it in time the player gets a point taken away. Easy has three numbers and the item bounces back to the start with each correct number, making it quite easy. Medium does the same bouncing but there are a lot more numbers to enter in. After I test more I may end up making medium not bounce. Hard has no bouncing, less time to enter in numbers, and the same amount of numbers as medium. At the end of the game the player is paid for their work according to how well they did. It still looks rough but I'm happy with the basics and can't wait to have time to refine it some more. 

Anyway, I'm taking a break now. 

Cya!

Sunday, February 9, 2014

The Bakery

All information/images are not finalized and are subject to changes.



~ Welcome ~
This bakery is the only one in the valley. A recent addition you're sure to find plenty of treats and sweets behind that door. You might also find a little more than you had anticipated. This shop is always filled with nice smells and the sound of a gently ticking clock. 


 A young woman is the owner of this establishment. She is quiet and not many people know much about her. All that you know for sure is she doesn't speak much and brought a bow and quiver of arrows with her when she moved in. The treats she makes are sweet and just hit the spot if your looking for something to nibble on or if you want to buy a gift for that special someone. Don't forget to speak with Kiera's special companion before you leave, he can give you tips and recipes if you can just convince him you are serious about becoming a chef.



Monday, January 20, 2014

Weekly Update #4

Sorry I didn't post this yesterday. I thought I had pushed publish!

This week I have finalized the features that will be included in Taradiddle and have continued planning. The above is a quick picture I did while working on the backstory of a character that you will be able to meet in Taradiddle. Starting next week I will post a "spotlight" where I will talk about a specific character, shop, or location that will be in Taradiddle! Look forward to it!

Cya!

Sunday, January 5, 2014

Weekly Update #3

Hello!
I hope this post finds everyone doing well. This week I've been working hard on various things. Still, I've made time to work on this game. I'm now 95% sure on the features and have begun experimenting with how a couple main features will work. I also worked on some art. See below!



Cya!

Sunday, December 29, 2013

Weekly Update #2

Hi!
My week off has been quite busy. I'm working on a new story and on this game at the same time. I'm still doing the same thing as I was last week. That means I'm still working on what exactly I want to put into this game. I know that I will, for sure, have:

  • Mini-games
  • Farming
  • Flower shop
  • Multiple storylines

That's it for now,
Cya!

Thursday, December 26, 2013

Weekly Update

Hello!
Yes, I know it's not Sunday. Terribly sorry.

Anywho, I'm still working on which features to include in the game. Right now I'm making a list of anything and everything that pops into my head. Soon I'll go back over this list and weed out the bad ideas, excess, and ones that I don't think would flow well.

Merry Christmas!!
Cya!

Sunday, December 15, 2013

New Life Simulation

I have made the choice, after much thought, to start over with a new life simulation project. At the moment it's still only in the planning stages. I can tell you that I'm going at this project an entirely different way from
my last one. This time I'm going to plan out almost everything before hand. My last project was almost entirely on the fly work and you could tell. The different features didn't flow well and the entire game felt crude. My hope with this new project is to take it up a notch and make a game that is polished and where everything flows well together.

 What can I tell you about this new venture? At the moment, not a whole lot. It doesn't even have a title. I'm still working on all the features that will be included and what mechanics will be within this game. In the future, once I've finalized more things I will share more information. Keep in mind, though, that I'm going to take my time with this project. I'm not going to rush. I also have a full time job and I have school as well so progress will be very slow. Still, I think this project will get finished, given time. I hope everyone will look forward to it!

My goal for this blog while developing this game is to post an update here every Sunday. These updates may be how I go about doing things, software reviews, and information about the game.

Look forward to it!
Cya!
~Kale

Sunday, August 11, 2013

Various Tweaks

Hello, folks!
I hope this day finds you all well and happy. I've been working on Taradiddle every day so far. I did a lot of art and worked some with tweaking maps and fixing bugs. It's late and I have to get up super early tomorrow so I'll post again at some later date!

Cya!



Monday, August 5, 2013

New Music

Hello everyone,
Well, my summer training is over. I still have a lot of assignments and will be interning for a year but the most intense is (I think) over. This means I have time to work on Taradiddle once more!

 What am I working on today? Music. I need to assign music to various parts of the game and figure in seasonal music changes as well.

Cya!

Wednesday, May 8, 2013

May 8th

Gooood day to you!

Wells, I did databasing today. I'm extremely close to having all the armor databasing done, which is super exciting. In other exciting news... my training will take place this summer! I'm so excited about that I can barely contain myself and to be honest I only worked on my game for about 45 minutes because I was finding it too hard to concentrate(stupid ADD). Hopefully tomorrow I will be able to get things together and work for a longer period of time.


Cya!

Wednesday, April 24, 2013

April 24th

     Today I worked on two main things but for the most part I spent my time with the NPC called Charles. First I set up the switches and variables for befriending him. Then I drew his portrait.

I've recently started using Manga Studio 5 to make the portraits. I'm enjoying it a lot so far and it works better than the other programs I've tried. I don't have enough cash for Photoshop so it's a good enough alternative. I love the pens that it has and the coloring isn't bad either. 
Charles Singer
     Charles was born and raised in Trinin. His family has been running the only hotel in town ever since it's founding over 150 years ago. He lives with his wife Tess and daughter, Olivia, who is the local school teacher. Charles dislikes change and has an uncanny ability to draw out others' problems when talking to people. He enjoys helping others when he's able but can be grumpy if you catch him at a bad time.

     The thing I spent a lot of time doing was the chat option which looks simple on the player's end but behind the scenes it's a more complicated. There are seven "ranks" of friendship. Each rank gets its own text. The text will also vary depending on the season and whether or not his daughter is married. Minor changes also occur if you're a girl versus a boy. Most of this checking is handled in a common event but there are some things that happen in the normal event. This includes the check for which rank of speech to call up and a check for if the player has already spoken to Charles that day. If you have already spoken then you don't get any friendship points. At the end of the chat you're booted from the event and allowed to go on your merry way. There are still some tweaks I plan to add. I'm going to make icons for each choice and may try to add a namebox on the right side. Haven't 100% decided how or where I'm going to display the name of who's talking. For now a name just isn't displayed.

      I will push the portrait more to the left side once I have all the portraits done. For now I'm leaving the largish gap on the left. The windowskin is also placeholder, ignore it.
     The only other thing I did today was begin redoing my maps with the new tilesets I bought today. (futuristic and modern). These screenshots are still very much a work in progress!! I'm still playing around with it. I was only able to get two maps sort-of redone before I ran out of time. I did a NPC's home and a portion of the main town. I like the sets a lot so far. Hopefully I keep liking them despite having the pain of replacing all the old maps :)


Tuesday, April 23, 2013

April 23rd


What I accomplished today:
  • Finished generating the last of the NPCs
  • Replaced placeholder sprites
  • Lacy now walks to and from places on her day off
  • Finished Lacy's headshot
Cya!


Monday, April 22, 2013

April 22nd




Today I was able to get a lot done. I made four icons, completed a headshot, and got NPC Lacy walking to and from work. I also tweaked some maps and made the movement system a bit smoother. Also cleaned up my scripts and got rid of a couple that I'm not using anymore. Also did a little testing. Now I'm off to relax.


Cya!

Tuesday, April 9, 2013

April 9th

Today I made 8 icons. They were all food and all started with the letter B. I'm finally done with all the B food icons though, which is exciting. Next up will be C foods, obviously. 

Cya!

Monday, April 8, 2013

Got Some Work Done


Today has been quite hectic. I have so many things going on. Work, Camp NaNoWriMo, and now GMD. Maybe I'm trying too many things at once but... I have to try, at least. Despite it being hard to sit down and work on Taradiddle today I did it. I got in about two hours worth of work. I planned on paper a new mini-game, created the above portrait, and fleshed out a cutscene. The cutscene is one where you are introduced to Nicole Lore, a NPC, and her problem. The result will vary depending on what choice you make and how you react to what she says. At the end of her storyline it will be your choices that will decide if it is a good or bad outcome. For some people a bad outcome can mean they move away! For others, of course, it isn't as drastic. Your choices in any cutscene will affect the way others treat you. If you consistently pick rude or mean options than other villagers may become more reserved with you.

Cya!

Monday, April 1, 2013

Feeling Better, Script Writing

Hello!
Well, today starts a new month and Camp NaNoWriMo! During this month I will be writing scripts. This includes Taradiddle's cutscenes! So while I may not have any screenshots to show you the progress it will be happening!

Cya!