Sorry I didn't post this yesterday. I thought I had pushed publish!
This week I have finalized the features that will be included in Taradiddle and have continued planning. The above is a quick picture I did while working on the backstory of a character that you will be able to meet in Taradiddle. Starting next week I will post a "spotlight" where I will talk about a specific character, shop, or location that will be in Taradiddle! Look forward to it!
Cya!
Monday, January 20, 2014
Sunday, January 5, 2014
Weekly Update #3
Hello!
I hope this post finds everyone doing well. This week I've been working hard on various things. Still, I've made time to work on this game. I'm now 95% sure on the features and have begun experimenting with how a couple main features will work. I also worked on some art. See below!
Cya!
I hope this post finds everyone doing well. This week I've been working hard on various things. Still, I've made time to work on this game. I'm now 95% sure on the features and have begun experimenting with how a couple main features will work. I also worked on some art. See below!
Cya!
Sunday, December 29, 2013
Weekly Update #2
Hi!
My week off has been quite busy. I'm working on a new story and on this game at the same time. I'm still doing the same thing as I was last week. That means I'm still working on what exactly I want to put into this game. I know that I will, for sure, have:
That's it for now,
Cya!
My week off has been quite busy. I'm working on a new story and on this game at the same time. I'm still doing the same thing as I was last week. That means I'm still working on what exactly I want to put into this game. I know that I will, for sure, have:
- Mini-games
- Farming
- Flower shop
- Multiple storylines
That's it for now,
Cya!
Thursday, December 26, 2013
Weekly Update
Hello!
Yes, I know it's not Sunday. Terribly sorry.
Anywho, I'm still working on which features to include in the game. Right now I'm making a list of anything and everything that pops into my head. Soon I'll go back over this list and weed out the bad ideas, excess, and ones that I don't think would flow well.
Merry Christmas!!
Cya!
Yes, I know it's not Sunday. Terribly sorry.
Anywho, I'm still working on which features to include in the game. Right now I'm making a list of anything and everything that pops into my head. Soon I'll go back over this list and weed out the bad ideas, excess, and ones that I don't think would flow well.
Merry Christmas!!
Cya!
Sunday, December 15, 2013
New Life Simulation
I have made the choice, after much thought, to start over with a new life simulation project. At the moment it's still only in the planning stages. I can tell you that I'm going at this project an entirely different way from
my last one. This time I'm going to plan out almost everything before hand. My last project was almost entirely on the fly work and you could tell. The different features didn't flow well and the entire game felt crude. My hope with this new project is to take it up a notch and make a game that is polished and where everything flows well together.
What can I tell you about this new venture? At the moment, not a whole lot. It doesn't even have a title. I'm still working on all the features that will be included and what mechanics will be within this game. In the future, once I've finalized more things I will share more information. Keep in mind, though, that I'm going to take my time with this project. I'm not going to rush. I also have a full time job and I have school as well so progress will be very slow. Still, I think this project will get finished, given time. I hope everyone will look forward to it!
My goal for this blog while developing this game is to post an update here every Sunday. These updates may be how I go about doing things, software reviews, and information about the game.
Look forward to it!
Cya!
~Kale
my last one. This time I'm going to plan out almost everything before hand. My last project was almost entirely on the fly work and you could tell. The different features didn't flow well and the entire game felt crude. My hope with this new project is to take it up a notch and make a game that is polished and where everything flows well together.
What can I tell you about this new venture? At the moment, not a whole lot. It doesn't even have a title. I'm still working on all the features that will be included and what mechanics will be within this game. In the future, once I've finalized more things I will share more information. Keep in mind, though, that I'm going to take my time with this project. I'm not going to rush. I also have a full time job and I have school as well so progress will be very slow. Still, I think this project will get finished, given time. I hope everyone will look forward to it!
My goal for this blog while developing this game is to post an update here every Sunday. These updates may be how I go about doing things, software reviews, and information about the game.
Look forward to it!
Cya!
~Kale
Sunday, August 11, 2013
Various Tweaks
Hello, folks!
I hope this day finds you all well and happy. I've been working on Taradiddle every day so far. I did a lot of art and worked some with tweaking maps and fixing bugs. It's late and I have to get up super early tomorrow so I'll post again at some later date!
Cya!
I hope this day finds you all well and happy. I've been working on Taradiddle every day so far. I did a lot of art and worked some with tweaking maps and fixing bugs. It's late and I have to get up super early tomorrow so I'll post again at some later date!
Cya!
Monday, August 5, 2013
New Music
Hello everyone,
Well, my summer training is over. I still have a lot of assignments and will be interning for a year but the most intense is (I think) over. This means I have time to work on Taradiddle once more!
What am I working on today? Music. I need to assign music to various parts of the game and figure in seasonal music changes as well.
Cya!
Well, my summer training is over. I still have a lot of assignments and will be interning for a year but the most intense is (I think) over. This means I have time to work on Taradiddle once more!
What am I working on today? Music. I need to assign music to various parts of the game and figure in seasonal music changes as well.
Cya!
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