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Sunday, December 29, 2013

Weekly Update #2

Hi!
My week off has been quite busy. I'm working on a new story and on this game at the same time. I'm still doing the same thing as I was last week. That means I'm still working on what exactly I want to put into this game. I know that I will, for sure, have:

  • Mini-games
  • Farming
  • Flower shop
  • Multiple storylines

That's it for now,
Cya!

Thursday, December 26, 2013

Weekly Update

Hello!
Yes, I know it's not Sunday. Terribly sorry.

Anywho, I'm still working on which features to include in the game. Right now I'm making a list of anything and everything that pops into my head. Soon I'll go back over this list and weed out the bad ideas, excess, and ones that I don't think would flow well.

Merry Christmas!!
Cya!

Sunday, December 15, 2013

New Life Simulation

I have made the choice, after much thought, to start over with a new life simulation project. At the moment it's still only in the planning stages. I can tell you that I'm going at this project an entirely different way from
my last one. This time I'm going to plan out almost everything before hand. My last project was almost entirely on the fly work and you could tell. The different features didn't flow well and the entire game felt crude. My hope with this new project is to take it up a notch and make a game that is polished and where everything flows well together.

 What can I tell you about this new venture? At the moment, not a whole lot. It doesn't even have a title. I'm still working on all the features that will be included and what mechanics will be within this game. In the future, once I've finalized more things I will share more information. Keep in mind, though, that I'm going to take my time with this project. I'm not going to rush. I also have a full time job and I have school as well so progress will be very slow. Still, I think this project will get finished, given time. I hope everyone will look forward to it!

My goal for this blog while developing this game is to post an update here every Sunday. These updates may be how I go about doing things, software reviews, and information about the game.

Look forward to it!
Cya!
~Kale

Sunday, August 11, 2013

Various Tweaks

Hello, folks!
I hope this day finds you all well and happy. I've been working on Taradiddle every day so far. I did a lot of art and worked some with tweaking maps and fixing bugs. It's late and I have to get up super early tomorrow so I'll post again at some later date!

Cya!



Monday, August 5, 2013

New Music

Hello everyone,
Well, my summer training is over. I still have a lot of assignments and will be interning for a year but the most intense is (I think) over. This means I have time to work on Taradiddle once more!

 What am I working on today? Music. I need to assign music to various parts of the game and figure in seasonal music changes as well.

Cya!

Wednesday, May 8, 2013

May 8th

Gooood day to you!

Wells, I did databasing today. I'm extremely close to having all the armor databasing done, which is super exciting. In other exciting news... my training will take place this summer! I'm so excited about that I can barely contain myself and to be honest I only worked on my game for about 45 minutes because I was finding it too hard to concentrate(stupid ADD). Hopefully tomorrow I will be able to get things together and work for a longer period of time.


Cya!

Wednesday, April 24, 2013

April 24th

     Today I worked on two main things but for the most part I spent my time with the NPC called Charles. First I set up the switches and variables for befriending him. Then I drew his portrait.

I've recently started using Manga Studio 5 to make the portraits. I'm enjoying it a lot so far and it works better than the other programs I've tried. I don't have enough cash for Photoshop so it's a good enough alternative. I love the pens that it has and the coloring isn't bad either. 
Charles Singer
     Charles was born and raised in Trinin. His family has been running the only hotel in town ever since it's founding over 150 years ago. He lives with his wife Tess and daughter, Olivia, who is the local school teacher. Charles dislikes change and has an uncanny ability to draw out others' problems when talking to people. He enjoys helping others when he's able but can be grumpy if you catch him at a bad time.

     The thing I spent a lot of time doing was the chat option which looks simple on the player's end but behind the scenes it's a more complicated. There are seven "ranks" of friendship. Each rank gets its own text. The text will also vary depending on the season and whether or not his daughter is married. Minor changes also occur if you're a girl versus a boy. Most of this checking is handled in a common event but there are some things that happen in the normal event. This includes the check for which rank of speech to call up and a check for if the player has already spoken to Charles that day. If you have already spoken then you don't get any friendship points. At the end of the chat you're booted from the event and allowed to go on your merry way. There are still some tweaks I plan to add. I'm going to make icons for each choice and may try to add a namebox on the right side. Haven't 100% decided how or where I'm going to display the name of who's talking. For now a name just isn't displayed.

      I will push the portrait more to the left side once I have all the portraits done. For now I'm leaving the largish gap on the left. The windowskin is also placeholder, ignore it.
     The only other thing I did today was begin redoing my maps with the new tilesets I bought today. (futuristic and modern). These screenshots are still very much a work in progress!! I'm still playing around with it. I was only able to get two maps sort-of redone before I ran out of time. I did a NPC's home and a portion of the main town. I like the sets a lot so far. Hopefully I keep liking them despite having the pain of replacing all the old maps :)