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Sunday, March 16, 2014

3-16-14

Hello,
Today I spent a lot more time than I expected working on Taradiddle. I got small and large shop placement completed. Keep in mind that the maps look empty right now as I haven't begun the majority of the mapping. I just now where each building can be placed and I have roads placed. The player will, eventually, have the option to place all sized shops and villager's homes in various places throughout the valley. The player will also be able to rearrange whenever they want to, for a price. Right now only small and large shops can be placed and rearranged. Next week I plan to get medium shops done and if time allows, small homes.



New store. The bread loaf is the placeholder cursor right now.



I also figured out the mini-game that will be located at the grocery store. It's not complete yet but I have the basic framework done. I have to add a background image, replace placeholding art, and add in more merchandise. 
The mini-game is played using the number keys. You get one minute to get as many points as you can. Items appear on the screen and float across, allowing time to type in the numbers. It starts out easy and then gets harder as the player collects more and more points. When the player gets all the numbers typed in they get a point but if they don't make it in time the player gets a point taken away. Easy has three numbers and the item bounces back to the start with each correct number, making it quite easy. Medium does the same bouncing but there are a lot more numbers to enter in. After I test more I may end up making medium not bounce. Hard has no bouncing, less time to enter in numbers, and the same amount of numbers as medium. At the end of the game the player is paid for their work according to how well they did. It still looks rough but I'm happy with the basics and can't wait to have time to refine it some more. 

Anyway, I'm taking a break now. 

Cya!

Sunday, February 9, 2014

The Bakery

All information/images are not finalized and are subject to changes.



~ Welcome ~
This bakery is the only one in the valley. A recent addition you're sure to find plenty of treats and sweets behind that door. You might also find a little more than you had anticipated. This shop is always filled with nice smells and the sound of a gently ticking clock. 


 A young woman is the owner of this establishment. She is quiet and not many people know much about her. All that you know for sure is she doesn't speak much and brought a bow and quiver of arrows with her when she moved in. The treats she makes are sweet and just hit the spot if your looking for something to nibble on or if you want to buy a gift for that special someone. Don't forget to speak with Kiera's special companion before you leave, he can give you tips and recipes if you can just convince him you are serious about becoming a chef.



Monday, January 20, 2014

Weekly Update #4

Sorry I didn't post this yesterday. I thought I had pushed publish!

This week I have finalized the features that will be included in Taradiddle and have continued planning. The above is a quick picture I did while working on the backstory of a character that you will be able to meet in Taradiddle. Starting next week I will post a "spotlight" where I will talk about a specific character, shop, or location that will be in Taradiddle! Look forward to it!

Cya!

Sunday, January 5, 2014

Weekly Update #3

Hello!
I hope this post finds everyone doing well. This week I've been working hard on various things. Still, I've made time to work on this game. I'm now 95% sure on the features and have begun experimenting with how a couple main features will work. I also worked on some art. See below!



Cya!

Sunday, December 29, 2013

Weekly Update #2

Hi!
My week off has been quite busy. I'm working on a new story and on this game at the same time. I'm still doing the same thing as I was last week. That means I'm still working on what exactly I want to put into this game. I know that I will, for sure, have:

  • Mini-games
  • Farming
  • Flower shop
  • Multiple storylines

That's it for now,
Cya!

Thursday, December 26, 2013

Weekly Update

Hello!
Yes, I know it's not Sunday. Terribly sorry.

Anywho, I'm still working on which features to include in the game. Right now I'm making a list of anything and everything that pops into my head. Soon I'll go back over this list and weed out the bad ideas, excess, and ones that I don't think would flow well.

Merry Christmas!!
Cya!

Sunday, December 15, 2013

New Life Simulation

I have made the choice, after much thought, to start over with a new life simulation project. At the moment it's still only in the planning stages. I can tell you that I'm going at this project an entirely different way from
my last one. This time I'm going to plan out almost everything before hand. My last project was almost entirely on the fly work and you could tell. The different features didn't flow well and the entire game felt crude. My hope with this new project is to take it up a notch and make a game that is polished and where everything flows well together.

 What can I tell you about this new venture? At the moment, not a whole lot. It doesn't even have a title. I'm still working on all the features that will be included and what mechanics will be within this game. In the future, once I've finalized more things I will share more information. Keep in mind, though, that I'm going to take my time with this project. I'm not going to rush. I also have a full time job and I have school as well so progress will be very slow. Still, I think this project will get finished, given time. I hope everyone will look forward to it!

My goal for this blog while developing this game is to post an update here every Sunday. These updates may be how I go about doing things, software reviews, and information about the game.

Look forward to it!
Cya!
~Kale